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372 lines
13 KiB
372 lines
13 KiB
/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.control;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.objects.PhysicsVehicle;
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import com.jme3.bullet.objects.VehicleWheel;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.Control;
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import com.jme3.util.clone.Cloner;
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import com.jme3.util.clone.JmeCloneable;
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import java.io.IOException;
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import java.util.Iterator;
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/**
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* A physics control to link a PhysicsVehicle to a spatial.
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* <p>
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* This class is shared between JBullet and Native Bullet.
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*
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* @author normenhansen
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*/
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public class VehicleControl extends PhysicsVehicle implements PhysicsControl, JmeCloneable {
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/**
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* spatial to which this control is added, or null if none
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*/
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protected Spatial spatial;
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/**
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* true→control is enabled, false→control is disabled
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*/
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protected boolean enabled = true;
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/**
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* space to which the vehicle is (or would be) added
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*/
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protected PhysicsSpace space = null;
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/**
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* true→vehicle is added to the physics space, false→not added
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*/
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protected boolean added = false;
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/**
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* No-argument constructor needed by SavableClassUtil. Do not invoke
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* directly!
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*/
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public VehicleControl() {
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}
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/**
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* Instantiate an enabled control with mass=1 and the specified collision
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* shape.
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*
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* @param shape the desired shape (not null, alias created)
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*/
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public VehicleControl(CollisionShape shape) {
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super(shape);
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}
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/**
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* Instantiate an enabled with the specified collision shape and mass.
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*
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* @param shape the desired shape (not null, alias created)
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* @param mass (>0)
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*/
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public VehicleControl(CollisionShape shape, float mass) {
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super(shape, mass);
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}
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/**
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* Test whether physics-space coordinates should match the spatial's local
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* coordinates.
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*
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* @return true if matching local coordinates, false if matching world
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* coordinates
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*/
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public boolean isApplyPhysicsLocal() {
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return motionState.isApplyPhysicsLocal();
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}
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/**
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* Alter whether physics-space coordinates should match the spatial's local
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* coordinates.
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*
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* @param applyPhysicsLocal true→match local coordinates,
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* false→match world coordinates (default=false)
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*/
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public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
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motionState.setApplyPhysicsLocal(applyPhysicsLocal);
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for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) {
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VehicleWheel vehicleWheel = it.next();
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vehicleWheel.setApplyLocal(applyPhysicsLocal);
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}
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}
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private Vector3f getSpatialTranslation(){
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if(motionState.isApplyPhysicsLocal()){
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return spatial.getLocalTranslation();
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}
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return spatial.getWorldTranslation();
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}
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private Quaternion getSpatialRotation(){
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if(motionState.isApplyPhysicsLocal()){
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return spatial.getLocalRotation();
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}
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return spatial.getWorldRotation();
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}
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/**
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* Clone this control for a different spatial. No longer used as of JME 3.1.
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*
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* @param spatial the spatial for the clone to control (or null)
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* @return a new control (not null)
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*/
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@Override
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public Control cloneForSpatial(Spatial spatial) {
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throw new UnsupportedOperationException();
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}
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/**
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* Create a shallow clone for the JME cloner.
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*
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* @return a new control (not null)
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*/
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public Object jmeClone() {
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VehicleControl control = new VehicleControl(collisionShape, mass);
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control.setAngularFactor(getAngularFactor());
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control.setAngularSleepingThreshold(getAngularSleepingThreshold());
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control.setAngularVelocity(getAngularVelocity());
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control.setCcdMotionThreshold(getCcdMotionThreshold());
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control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
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control.setCollideWithGroups(getCollideWithGroups());
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control.setCollisionGroup(getCollisionGroup());
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control.setDamping(getLinearDamping(), getAngularDamping());
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control.setFriction(getFriction());
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control.setGravity(getGravity());
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control.setKinematic(isKinematic());
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control.setLinearSleepingThreshold(getLinearSleepingThreshold());
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control.setLinearVelocity(getLinearVelocity());
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control.setPhysicsLocation(getPhysicsLocation());
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control.setPhysicsRotation(getPhysicsRotationMatrix());
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control.setRestitution(getRestitution());
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control.setFrictionSlip(getFrictionSlip());
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control.setMaxSuspensionTravelCm(getMaxSuspensionTravelCm());
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control.setSuspensionStiffness(getSuspensionStiffness());
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control.setSuspensionCompression(tuning.suspensionCompression);
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control.setSuspensionDamping(tuning.suspensionDamping);
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control.setMaxSuspensionForce(getMaxSuspensionForce());
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for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) {
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VehicleWheel wheel = it.next();
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VehicleWheel newWheel = control.addWheel(wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), wheel.isFrontWheel());
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newWheel.setFrictionSlip(wheel.getFrictionSlip());
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newWheel.setMaxSuspensionTravelCm(wheel.getMaxSuspensionTravelCm());
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newWheel.setSuspensionStiffness(wheel.getSuspensionStiffness());
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newWheel.setWheelsDampingCompression(wheel.getWheelsDampingCompression());
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newWheel.setWheelsDampingRelaxation(wheel.getWheelsDampingRelaxation());
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newWheel.setMaxSuspensionForce(wheel.getMaxSuspensionForce());
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// Copy the wheel spatial reference directly for now. They'll
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// get fixed up in the cloneFields() method
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newWheel.setWheelSpatial(wheel.getWheelSpatial());
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}
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control.setApplyPhysicsLocal(isApplyPhysicsLocal());
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control.setEnabled(isEnabled());
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control.spatial = spatial;
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return control;
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}
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/**
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* Callback from {@link com.jme3.util.clone.Cloner} to convert this
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* shallow-cloned control into a deep-cloned one, using the specified cloner
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* and original to resolve copied fields.
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*
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* @param cloner the cloner that's cloning this control (not null)
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* @param original the control from which this control was shallow-cloned
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* (unused)
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*/
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@Override
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public void cloneFields( Cloner cloner, Object original ) {
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this.spatial = cloner.clone(spatial);
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for( VehicleWheel wheel : wheels ) {
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Spatial spatial = cloner.clone(wheel.getWheelSpatial());
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wheel.setWheelSpatial(spatial);
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}
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}
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/**
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* Alter which spatial is controlled.
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*
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* @param spatial spatial to control (or null)
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*/
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public void setSpatial(Spatial spatial) {
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this.spatial = spatial;
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setUserObject(spatial);
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if (spatial == null) {
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return;
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}
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setPhysicsLocation(getSpatialTranslation());
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setPhysicsRotation(getSpatialRotation());
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}
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/**
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* Enable or disable this control.
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* <p>
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* When the control is disabled, the vehicle is removed from physics space.
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* When the control is enabled again, the physics object is moved to the
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* spatial's location and then added to the physics space.
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*
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* @param enabled true→enable the control, false→disable it
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*/
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public void setEnabled(boolean enabled) {
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this.enabled = enabled;
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if (space != null) {
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if (enabled && !added) {
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if(spatial!=null){
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setPhysicsLocation(getSpatialTranslation());
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setPhysicsRotation(getSpatialRotation());
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}
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space.addCollisionObject(this);
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added = true;
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} else if (!enabled && added) {
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space.removeCollisionObject(this);
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added = false;
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}
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}
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}
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/**
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* Test whether this control is enabled.
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*
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* @return true if enabled, otherwise false
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*/
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public boolean isEnabled() {
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return enabled;
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}
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/**
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* Update this control. Invoked once per frame, during the logical-state
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* update, provided the control is added to a scene.
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*
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* @param tpf the time interval between frames (in seconds, ≥0)
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*/
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public void update(float tpf) {
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if (enabled && spatial != null) {
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if (getMotionState().applyTransform(spatial)) {
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spatial.getWorldTransform();
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applyWheelTransforms();
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}
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} else if (enabled) {
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applyWheelTransforms();
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}
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}
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/**
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* Render this control. Invoked once per view port per frame, provided the
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* control is added to a scene. Should be invoked only by a subclass or by
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* the RenderManager.
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*
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* @param rm the render manager (not null)
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* @param vp the view port to render (not null)
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*/
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public void render(RenderManager rm, ViewPort vp) {
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}
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/**
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* If enabled, add this control's physics object to the specified physics
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* space. In not enabled, alter where the object would be added. The object
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* is removed from any other space it's currently in.
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*
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* @param newSpace where to add, or null to simply remove
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*/
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@Override
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public void setPhysicsSpace(PhysicsSpace newSpace) {
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if (space == newSpace) {
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return;
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}
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if (added) {
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space.removeCollisionObject(this);
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added = false;
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}
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if (newSpace != null && isEnabled()) {
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newSpace.addCollisionObject(this);
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added = true;
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}
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/*
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* If this control isn't enabled, its physics object will be
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* added to the new space when the control becomes enabled.
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*/
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space = newSpace;
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}
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/**
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* Access the physics space to which the vehicle is (or would be) added.
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*
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* @return the pre-existing space, or null for none
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*/
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public PhysicsSpace getPhysicsSpace() {
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return space;
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}
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/**
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* Serialize this control, for example when saving to a J3O file.
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*
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* @param ex exporter (not null)
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* @throws IOException from exporter
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*/
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(enabled, "enabled", true);
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oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false);
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oc.write(spatial, "spatial", null);
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}
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/**
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* De-serialize this control, for example when loading from a J3O file.
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*
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* @param im importer (not null)
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* @throws IOException from importer
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*/
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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enabled = ic.readBoolean("enabled", true);
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spatial = (Spatial) ic.readSavable("spatial", null);
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motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
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setUserObject(spatial);
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}
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} |