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sigonasr2/jmonkeyengine
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rem..om f0aff05d41 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10807 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-09-29 12:36:37 +00:00
engine
ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold
2013-09-29 12:36:37 +00:00
nbproject
- add NetBeans Freeform project to build SDK
2011-03-22 01:27:23 +00:00
sdk
Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal
2013-09-22 07:49:25 +00:00
build.xml
- change build file to use build-zip target
2013-09-02 22:03:12 +00:00
Description
A complete 3D game development suite written purely in Java.
844 MiB
Languages
Java 95.4%
C++ 2.5%
GLSL 1.5%
C 0.3%
HTML 0.2%
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