Logo
Explore Help
Sign In
sigonasr2/jmonkeyengine
1
0
Fork 0
You've already forked jmonkeyengine
Code Issues Pull Requests Projects Releases Wiki Activity
jmonkeyengine/jme3-core
History
Nehon ee9c6d366a ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)
It avoid to change the name of the variable when loading the definition and always have weird inconsistencies with mat params because the name has a m_ or not.
2017-06-02 00:37:01 +02:00
..
src
ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)
2017-06-02 00:37:01 +02:00
build.gradle
build: check file exists before getting text
2016-04-30 17:20:27 -04:00
Powered by Gitea Version: 1.23.7 Page: 14ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API