A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-lwjgl3/src/main/java/com/jme3
Stephen Gold 98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
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audio/lwjgl refactored and upgraed lwjgl3 module. 7 years ago
input/lwjgl remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
lwjgl3/utils refactored and upgraed lwjgl3 module. 7 years ago
opencl/lwjgl jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 6 years ago
renderer/lwjgl Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 years ago
system/lwjgl Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
util added synchronizing during freeing memory from a deallocator. 8 years ago