A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/OpenSceneComposer.java

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/*
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package com.jme3.gde.scenecomposer;
import com.jme3.gde.core.assets.ProjectAssetManager;
import com.jme3.gde.core.assets.BinaryModelDataObject;
import com.jme3.scene.Spatial;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import org.netbeans.api.progress.ProgressHandle;
import org.netbeans.api.progress.ProgressHandleFactory;
import org.openide.DialogDisplayer;
import org.openide.NotifyDescriptor;
import org.openide.NotifyDescriptor.Confirmation;
public final class OpenSceneComposer implements ActionListener {
private final BinaryModelDataObject context;
public OpenSceneComposer(BinaryModelDataObject context) {
this.context = context;
}
public void actionPerformed(ActionEvent ev) {
final ProjectAssetManager manager = context.getLookup().lookup(ProjectAssetManager.class);
if (manager == null) {
return;
}
Runnable call = new Runnable() {
public void run() {
ProgressHandle progressHandle = ProgressHandleFactory.createHandle("Opening in SceneComposer");
progressHandle.start();
try {
manager.clearCache();
final Spatial asset = context.loadAsset();
if (asset != null) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
SceneComposerTopComponent composer = SceneComposerTopComponent.findInstance();
composer.openScene(asset, context, manager);
}
});
} else {
Confirmation msg = new NotifyDescriptor.Confirmation(
"Error opening " + context.getPrimaryFile().getNameExt(),
NotifyDescriptor.OK_CANCEL_OPTION,
NotifyDescriptor.ERROR_MESSAGE);
DialogDisplayer.getDefault().notify(msg);
}
} finally {
progressHandle.finish();
}
}
};
new Thread(call).start();
}
}