sha..rd e5be9cef83 Lighting material
* Hopefully fix incorrect parallax map 
 * Multiply specular by diffuse factor to prevent physically impossible shininess (compare TestNormalMapping to understand the difference)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8006 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-13 19:02:29 +00:00
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