A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-templates/src/com/jme3/gde/templates/files/Control.template

66 lines
1.9 KiB

<#assign licenseFirst = "/*">
<#assign licensePrefix = " * ">
<#assign licenseLast = " */">
<#include "../Licenses/license-${project.license}.txt">
<#if package?? && package != "">
package ${package};
</#if>
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import java.io.IOException;
/**
*
* @author ${user}
*/
public class ${name} extends AbstractControl{
//Any local variables should be encapsulated by getters/setters so they
//appear in the SDK properties window and can be edited.
//Right-click a local variable to encapsulate it with getters and setters.
@Override
protected void controlUpdate(float tpf) {
//TODO: add code that controls Spatial,
//e.g. spatial.rotate(tpf,tpf,tpf);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
//Only needed for rendering-related operations,
//not called when spatial is culled.
}
public Control cloneForSpatial(Spatial spatial) {
${name} control = new ${name}();
//TODO: copy parameters to new Control
control.setSpatial(spatial);
return control;
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule in = im.getCapsule(this);
//TODO: load properties of this Control, e.g.
//this.value = in.readFloat("name", defaultValue);
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule out = ex.getCapsule(this);
//TODO: save properties of this Control, e.g.
//out.write(this.value, "name", defaultValue);
}
}