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32 lines
586 B
32 lines
586 B
MaterialDef Terrain {
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MaterialParameters {
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// use tri-planar mapping
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Boolean useTriPlanarMapping
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Texture2D Alpha -LINEAR
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Texture2D Tex1
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Texture2D Tex2
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Texture2D Tex3
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Float Tex1Scale
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Float Tex2Scale
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Float Tex3Scale
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Terrain/Terrain.vert
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FragmentShader GLSL100: Common/MatDefs/Terrain/Terrain.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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Defines {
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TRI_PLANAR_MAPPING : useTriPlanarMapping
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}
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}
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Technique {
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}
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} |