A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/jme3-android/src/main/java/com/jme3/util/RingBuffer.java

76 lines
2.0 KiB

package com.jme3.util;
import java.util.Iterator;
import java.util.NoSuchElementException;
/**
* Ring buffer (fixed size queue) implementation using a circular array (array
* with wrap-around).
*/
// suppress unchecked warnings in Java 1.5.0_6 and later
@SuppressWarnings("unchecked")
public class RingBuffer<T> implements Iterable<T> {
private T[] buffer; // queue elements
private int count = 0; // number of elements on queue
private int indexOut = 0; // index of first element of queue
private int indexIn = 0; // index of next available slot
// cast needed since no generic array creation in Java
public RingBuffer(int capacity) {
buffer = (T[]) new Object[capacity];
}
public boolean isEmpty() {
return count == 0;
}
public int size() {
return count;
}
public void push(T item) {
if (count == buffer.length) {
throw new RuntimeException("Ring buffer overflow");
}
buffer[indexIn] = item;
indexIn = (indexIn + 1) % buffer.length; // wrap-around
count++;
}
public T pop() {
if (isEmpty()) {
throw new RuntimeException("Ring buffer underflow");
}
T item = buffer[indexOut];
buffer[indexOut] = null; // to help with garbage collection
count--;
indexOut = (indexOut + 1) % buffer.length; // wrap-around
return item;
}
public Iterator<T> iterator() {
return new RingBufferIterator();
}
// an iterator, doesn't implement remove() since it's optional
private class RingBufferIterator implements Iterator<T> {
private int i = 0;
public boolean hasNext() {
return i < count;
}
public void remove() {
throw new UnsupportedOperationException();
}
public T next() {
if (!hasNext()) {
throw new NoSuchElementException();
}
return buffer[i++];
}
}
}