A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine
dan..om fbb396b8a2 * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). 13 years ago
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lib updating windows 32bit bullet native 13 years ago
nbproject fixed add terrain bug, now they all use the same action 14 years ago
src * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). 13 years ago
test/com * Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet. 14 years ago
.classpath fixed the jME3 classpath for Eclipse users (incorrect NiftyGUI references) 13 years ago
.project move jme3 to trunk 14 years ago
MANIFEST.MF move jme3 to trunk 14 years ago
TestChooser.exe move jme3 to trunk 14 years ago
build.xml - re-enable copying of javadoc with nightly build 13 years ago
master-application.jnlp - cleanup build process 14 years ago
mountains.zip Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests 14 years ago
preview-application.html move jme3 to trunk 14 years ago
quake3level.zip move jme3 to trunk 14 years ago
town.zip move jme3 to trunk 14 years ago
wildhouse.zip move jme3 to trunk 14 years ago