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219 lines
8.7 KiB
219 lines
8.7 KiB
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import jme3tools.converters.ImageToAwt;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import com.jme3.util.SkyFactory;
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/**
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* Uses the terrain's lighting texture with normal maps and lights.
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*
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* @author bowens
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*/
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public class TestSpotLightTerrain extends SimpleApplication {
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private TerrainQuad terrain;
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Material matTerrain;
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Material matWire;
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boolean wireframe = false;
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boolean triPlanar = false;
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boolean wardiso = false;
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boolean minnaert = false;
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protected BitmapText hintText;
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PointLight pl;
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Geometry lightMdl;
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private float grassScale = 64;
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private float dirtScale = 16;
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private float rockScale = 128;
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SpotLight sl;
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public static void main(String[] args) {
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TestSpotLightTerrain app = new TestSpotLightTerrain();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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makeTerrain();
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flyCam.setMoveSpeed(50);
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sl = new SpotLight();
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sl.setSpotRange(100);
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sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD);
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sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD);
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sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f));
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sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f));
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rootNode.addLight(sl);
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AmbientLight ambLight = new AmbientLight();
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ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f));
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rootNode.addLight(ambLight);
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cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f));
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cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f));
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sl.setDirection(cam.getDirection());
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sl.setPosition(cam.getLocation());
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}
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@Override
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public void simpleUpdate(float tpf) {
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super.simpleUpdate(tpf);
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sl.setDirection(cam.getDirection());
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sl.setPosition(cam.getLocation());
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}
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private void makeTerrain() {
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// TERRAIN TEXTURE material
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matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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matTerrain.setBoolean("useTriPlanarMapping", false);
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matTerrain.setBoolean("WardIso", true);
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// ALPHA map (for splat textures)
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matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
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matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
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// HEIGHTMAP image (for the terrain heightmap)
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap", grass);
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matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
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// DIRT texture
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap_1", dirt);
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matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
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// ROCK texture
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap_2", rock);
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matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
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// BRICK texture
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Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
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brick.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap_3", brick);
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matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
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// RIVER ROCK texture
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Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
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riverRock.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap_4", riverRock);
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matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
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Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
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normalMap0.setWrap(WrapMode.Repeat);
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Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
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normalMap1.setWrap(WrapMode.Repeat);
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Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
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normalMap2.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("NormalMap", normalMap0);
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matTerrain.setTexture("NormalMap_1", normalMap2);
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matTerrain.setTexture("NormalMap_2", normalMap2);
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matTerrain.setTexture("NormalMap_4", normalMap2);
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// WIREFRAME material
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matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matWire.getAdditionalRenderState().setWireframe(true);
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matWire.setColor("Color", ColorRGBA.Green);
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createSky();
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// CREATE HEIGHTMAP
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AbstractHeightMap heightmap = null;
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try {
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//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
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heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f);
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heightmap.load();
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} catch (Exception e) {
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e.printStackTrace();
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}
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terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
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TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
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terrain.addControl(control);
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terrain.setMaterial(matTerrain);
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocalTranslation(0, -100, 0);
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terrain.setLocalScale(1f, 1f, 1f);
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rootNode.attachChild(terrain);
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}
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private void createSky() {
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Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
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Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
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Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
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Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
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Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
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Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
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Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
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rootNode.attachChild(sky);
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}
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}
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