A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/model/anim/TestHWSkinning.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.model.anim;
import com.jme3.anim.AnimComposer;
import com.jme3.anim.SkinningControl;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.math.*;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import java.util.ArrayList;
import java.util.List;
public class TestHWSkinning extends SimpleApplication implements ActionListener{
// private AnimComposer composer;
private String[] animNames = {"Dodge", "Walk", "pull", "push"};
private final static int SIZE = 40;
private boolean hwSkinningEnable = true;
private List<SkinningControl> skControls = new ArrayList<>();
private BitmapText hwsText;
public static void main(String[] args) {
TestHWSkinning app = new TestHWSkinning();
app.start();
}
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10f);
flyCam.setDragToRotate(true);
setPauseOnLostFocus(false);
cam.setLocation(new Vector3f(38.76639f, 14.744472f, 45.097454f));
cam.setRotation(new Quaternion(-0.06086266f, 0.92303723f, -0.1639443f, -0.34266636f));
makeHudText();
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);
Spatial models[] = new Spatial[4];
for (int i = 0; i < 4; i++) {
models[i] =loadModel(i);
}
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
Node model = (Node)models[(i + j) % 4];
Spatial s = model.getChild(0).clone();
model.attachChild(s);
float x = (float)(i - SIZE / 2) / 0.1f;
float z = (float)(j - SIZE / 2) / 0.1f;
s.setLocalTranslation(x, 0, z);
}
}
inputManager.addListener(this, "toggleHWS");
inputManager.addMapping("toggleHWS", new KeyTrigger(KeyInput.KEY_SPACE));
}
private Spatial loadModel(int i) {
Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
model.setLocalScale(0.1f);
AnimComposer composer = model.getControl(AnimComposer.class);
composer.setCurrentAction(animNames[i]);
SkinningControl skinningControl = model.getControl(SkinningControl.class);
skinningControl.setHardwareSkinningPreferred(hwSkinningEnable);
skControls.add(skinningControl);
rootNode.attachChild(model);
return model;
}
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if(isPressed && name.equals("toggleHWS")){
hwSkinningEnable = !hwSkinningEnable;
for (SkinningControl control : skControls) {
control.setHardwareSkinningPreferred(hwSkinningEnable);
hwsText.setText("HWS : "+ hwSkinningEnable);
}
}
}
private void makeHudText() {
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
hwsText = new BitmapText(guiFont, false);
hwsText.setSize(guiFont.getCharSet().getRenderedSize());
hwsText.setText("HWS : "+ hwSkinningEnable);
hwsText.setLocalTranslation(0, cam.getHeight(), 0);
guiNode.attachChild(hwsText);
}
}