A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet/build.gradle

68 lines
2.6 KiB

if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
sourceSets {
main {
java {
srcDir 'src/main/java'
srcDir 'src/common/java'
}
}
}
dependencies {
compile project(':jme3-core')
compile project(':jme3-terrain')
}
task generateNativeHeaders(type: Exec, dependsOn: classes) {
def classes = " \
com.jme3.bullet.PhysicsSpace, \
\
com.jme3.bullet.collision.PhysicsCollisionEvent, \
com.jme3.bullet.collision.PhysicsCollisionObject,\
com.jme3.bullet.objects.PhysicsCharacter, \
com.jme3.bullet.objects.PhysicsGhostObject, \
com.jme3.bullet.objects.PhysicsRigidBody, \
com.jme3.bullet.objects.PhysicsVehicle, \
com.jme3.bullet.objects.VehicleWheel, \
com.jme3.bullet.objects.infos.RigidBodyMotionState, \
\
com.jme3.bullet.collision.shapes.CollisionShape, \
com.jme3.bullet.collision.shapes.BoxCollisionShape, \
com.jme3.bullet.collision.shapes.CapsuleCollisionShape, \
com.jme3.bullet.collision.shapes.CompoundCollisionShape, \
com.jme3.bullet.collision.shapes.ConeCollisionShape, \
com.jme3.bullet.collision.shapes.CylinderCollisionShape, \
com.jme3.bullet.collision.shapes.GImpactCollisionShape, \
com.jme3.bullet.collision.shapes.HeightfieldCollisionShape, \
com.jme3.bullet.collision.shapes.HullCollisionShape, \
com.jme3.bullet.collision.shapes.MeshCollisionShape, \
com.jme3.bullet.collision.shapes.PlaneCollisionShape, \
com.jme3.bullet.collision.shapes.SimplexCollisionShape, \
com.jme3.bullet.collision.shapes.SphereCollisionShape, \
\
com.jme3.bullet.joints.PhysicsJoint, \
com.jme3.bullet.joints.ConeJoint, \
com.jme3.bullet.joints.HingeJoint, \
com.jme3.bullet.joints.Point2PointJoint, \
com.jme3.bullet.joints.SixDofJoint, \
com.jme3.bullet.joints.SixDofSpringJoint, \
com.jme3.bullet.joints.SliderJoint, \
com.jme3.bullet.joints.motors.RotationalLimitMotor, \
com.jme3.bullet.joints.motors.TranslationalLimitMotor, \
\
com.jme3.bullet.util.NativeMeshUtil, \
com.jme3.bullet.util.DebugShapeFactory"
def classpath = sourceSets.main.runtimeClasspath.asPath
def nativeIncludes = new File(project(":jme3-bullet-native").projectDir, "src/native/cpp")
executable org.gradle.internal.jvm.Jvm.current().getExecutable('javah')
args "-d", nativeIncludes
args "-classpath", classpath
args classes.split(",").collect { it.trim() }
}
assemble.dependsOn(generateNativeHeaders)