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94 lines
3.7 KiB
94 lines
3.7 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.debug;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.objects.PhysicsGhostObject;
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import com.jme3.bullet.util.DebugShapeFactory;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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/**
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*
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* @author normenhansen
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*/
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public class BulletGhostObjectDebugControl extends AbstractPhysicsDebugControl {
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protected final PhysicsGhostObject body;
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protected final Vector3f location = new Vector3f();
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protected final Quaternion rotation = new Quaternion();
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protected CollisionShape myShape;
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protected Spatial geom;
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public BulletGhostObjectDebugControl(BulletDebugAppState debugAppState, PhysicsGhostObject body) {
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super(debugAppState);
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this.body = body;
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myShape = body.getCollisionShape();
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this.geom = DebugShapeFactory.getDebugShape(body.getCollisionShape());
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this.geom.setName(body.toString());
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this.geom.setName(body.toString());
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geom.setMaterial(debugAppState.DEBUG_YELLOW);
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}
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@Override
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public void setSpatial(Spatial spatial) {
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if (spatial != null && spatial instanceof Node) {
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Node node = (Node) spatial;
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node.attachChild(geom);
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} else if (spatial == null && this.spatial != null) {
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Node node = (Node) this.spatial;
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node.detachChild(geom);
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}
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super.setSpatial(spatial);
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}
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@Override
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protected void controlUpdate(float tpf) {
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if (myShape != body.getCollisionShape()) {
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Node node = (Node) this.spatial;
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node.detachChild(geom);
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geom = DebugShapeFactory.getDebugShape(body.getCollisionShape());
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geom.setMaterial(debugAppState.DEBUG_YELLOW);
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node.attachChild(geom);
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}
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applyPhysicsTransform(body.getPhysicsLocation(location), Quaternion.IDENTITY);
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geom.setLocalScale(body.getCollisionShape().getScale());
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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