A complete 3D game development suite written purely in Java.
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rem..om
22edb7beb0
Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9330 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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13 years ago |
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Boat
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Buggy
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Elephant
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Ferrari
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
HoverTank
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
MonkeyHead
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Ninja
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Oto
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Sign Post
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Sinbad
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
SpaceCraft
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Sponza
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
TangentBugs
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Teapot
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Terrain
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |
Tree
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Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
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13 years ago |
WaterTest
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- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
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13 years ago |