A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/system/jogl/JoglGLDebugOutputHandler.java

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/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.jogl;
import java.util.HashMap;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLDebugListener;
import com.jogamp.opengl.GLDebugMessage;
class JoglGLDebugOutputHandler implements GLDebugListener {
private static final HashMap<Integer, String> constMap = new HashMap<Integer, String>();
private static final String MESSAGE_FORMAT =
"[JME3] OpenGL debug message\r\n" +
" ID: %d\r\n" +
" Source: %s\r\n" +
" Type: %s\r\n" +
" Severity: %s\r\n" +
" Message: %s";
static {
constMap.put(GL2ES2.GL_DEBUG_SOURCE_API, "API");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_APPLICATION, "APPLICATION");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_OTHER, "OTHER");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_SHADER_COMPILER, "SHADER_COMPILER");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_THIRD_PARTY, "THIRD_PARTY");
constMap.put(GL2ES2.GL_DEBUG_SOURCE_WINDOW_SYSTEM, "WINDOW_SYSTEM");
constMap.put(GL2ES2.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, "DEPRECATED_BEHAVIOR");
constMap.put(GL2ES2.GL_DEBUG_TYPE_ERROR, "ERROR");
constMap.put(GL2ES2.GL_DEBUG_TYPE_OTHER, "OTHER");
constMap.put(GL2ES2.GL_DEBUG_TYPE_PERFORMANCE, "PERFORMANCE");
constMap.put(GL2ES2.GL_DEBUG_TYPE_PORTABILITY, "PORTABILITY");
constMap.put(GL2ES2.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, "UNDEFINED_BEHAVIOR");
constMap.put(GL2ES2.GL_DEBUG_SEVERITY_HIGH, "HIGH");
constMap.put(GL2ES2.GL_DEBUG_SEVERITY_MEDIUM, "MEDIUM");
constMap.put(GL2ES2.GL_DEBUG_SEVERITY_LOW, "LOW");
}
@Override
public void messageSent(GLDebugMessage event) {
String sourceStr = constMap.get(event.getDbgSource());
String typeStr = constMap.get(event.getDbgType());
String severityStr = constMap.get(event.getDbgSeverity());
System.err.println(String.format(MESSAGE_FORMAT, event.getDbgId(), sourceStr, typeStr, severityStr, event.getDbgMsg()));
}
}