A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_Hing...

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/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_HingeJoint */
#ifndef _Included_com_jme3_bullet_joints_HingeJoint
#define _Included_com_jme3_bullet_joints_HingeJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: enableMotor
* Signature: (JZFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_enableMotor
(JNIEnv *, jobject, jlong, jboolean, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getEnableAngularMotor
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_joints_HingeJoint_getEnableAngularMotor
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getMotorTargetVelocity
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getMotorTargetVelocity
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getMaxMotorImpulse
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getMaxMotorImpulse
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: setLimit
* Signature: (JFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_setLimit__JFF
(JNIEnv *, jobject, jlong, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: setLimit
* Signature: (JFFFFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_setLimit__JFFFFF
(JNIEnv *, jobject, jlong, jfloat, jfloat, jfloat, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getUpperLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getUpperLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getLowerLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getLowerLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: setAngularOnly
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_setAngularOnly
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getHingeAngle
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getHingeAngle
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_HingeJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif