A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-angelfont/src/com/jme3/gde/angelfont/AngelFontWizardPanel1.java

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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.angelfont;
import java.awt.Component;
import javax.swing.event.ChangeListener;
import org.openide.WizardDescriptor;
import org.openide.util.HelpCtx;
public class AngelFontWizardPanel1 implements WizardDescriptor.Panel {
/**
* The visual component that displays this panel. If you need to access the
* component from this class, just use getComponent().
*/
private AngelFontVisualPanel1 component;
// Get the visual component for the panel. In this template, the component
// is kept separate. This can be more efficient: if the wizard is created
// but never displayed, or not all panels are displayed, it is better to
// create only those which really need to be visible.
public Component getComponent() {
if (component == null) {
component = new AngelFontVisualPanel1();
}
return component;
}
public HelpCtx getHelp() {
// Show no Help button for this panel:
return HelpCtx.DEFAULT_HELP;
// If you have context help:
// return new HelpCtx(SampleWizardPanel1.class);
}
public boolean isValid() {
// If it is always OK to press Next or Finish, then:
return true;
// If it depends on some condition (form filled out...), then:
// return someCondition();
// and when this condition changes (last form field filled in...) then:
// fireChangeEvent();
// and uncomment the complicated stuff below.
}
public final void addChangeListener(ChangeListener l) {
}
public final void removeChangeListener(ChangeListener l) {
}
/*
private final Set<ChangeListener> listeners = new HashSet<ChangeListener>(1); // or can use ChangeSupport in NB 6.0
public final void addChangeListener(ChangeListener l) {
synchronized (listeners) {
listeners.add(l);
}
}
public final void removeChangeListener(ChangeListener l) {
synchronized (listeners) {
listeners.remove(l);
}
}
protected final void fireChangeEvent() {
Iterator<ChangeListener> it;
synchronized (listeners) {
it = new HashSet<ChangeListener>(listeners).iterator();
}
ChangeEvent ev = new ChangeEvent(this);
while (it.hasNext()) {
it.next().stateChanged(ev);
}
}
*/
// You can use a settings object to keep track of state. Normally the
// settings object will be the WizardDescriptor, so you can use
// WizardDescriptor.getProperty & putProperty to store information entered
// by the user.
public void readSettings(Object settings) {
}
public void storeSettings(Object settings) {
((WizardDescriptor)settings).putProperty("font_name", component.getSelectedFont());
}
}