A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-android/src/main/java/com/jme3/audio/android/AndroidAudioData.java

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1.5 KiB

package com.jme3.audio.android;
import com.jme3.asset.AssetKey;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioRenderer;
import com.jme3.util.NativeObject;
public class AndroidAudioData extends AudioData {
protected AssetKey<?> assetKey;
protected float currentVolume = 0f;
public AndroidAudioData(){
super();
}
protected AndroidAudioData(int id){
super(id);
}
public AssetKey<?> getAssetKey() {
return assetKey;
}
public void setAssetKey(AssetKey<?> assetKey) {
this.assetKey = assetKey;
}
@Override
public DataType getDataType() {
return DataType.Buffer;
}
@Override
public float getDuration() {
return 0; // TODO: ???
}
@Override
public void resetObject() {
this.id = -1;
setUpdateNeeded();
}
@Override
public void deleteObject(Object rendererObject) {
((AudioRenderer)rendererObject).deleteAudioData(this);
}
public float getCurrentVolume() {
return currentVolume;
}
public void setCurrentVolume(float currentVolume) {
this.currentVolume = currentVolume;
}
@Override
public NativeObject createDestructableClone() {
return new AndroidAudioData(id);
}
@Override
public long getUniqueId() {
return ((long)OBJTYPE_AUDIOBUFFER << 32) | ((long)id);
}
}