A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_Veh...

69 lines
2.1 KiB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_VehicleWheel */
#ifndef _Included_com_jme3_bullet_objects_VehicleWheel
#define _Included_com_jme3_bullet_objects_VehicleWheel
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getWheelLocation
* Signature: (JILcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getWheelLocation
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getWheelRotation
* Signature: (JILcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getWheelRotation
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: applyInfo
* Signature: (JIFFFFFFFFZF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_applyInfo
(JNIEnv *, jobject, jlong, jint, jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jboolean, jfloat);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getCollisionLocation
* Signature: (JILcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getCollisionLocation
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getCollisionNormal
* Signature: (JILcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getCollisionNormal
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getSkidInfo
* Signature: (JI)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getSkidInfo
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getDeltaRotation
* Signature: (JI)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getDeltaRotation
(JNIEnv *, jobject, jlong, jint);
#ifdef __cplusplus
}
#endif
#endif