You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
126 lines
4.9 KiB
126 lines
4.9 KiB
/*
|
|
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
*
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
package com.jme3.renderer.lwjgl;
|
|
|
|
import com.jme3.renderer.opengl.GLFbo;
|
|
import org.lwjgl.opengl.GL30;
|
|
|
|
import java.nio.IntBuffer;
|
|
|
|
/**
|
|
* Implements GLFbo via OpenGL3+.
|
|
*
|
|
* @author Kirill Vainer
|
|
*/
|
|
public class LwjglGLFboGL3 extends LwjglRender implements GLFbo {
|
|
|
|
@Override
|
|
public void glBlitFramebufferEXT(final int srcX0, final int srcY0, final int srcX1, final int srcY1,
|
|
final int dstX0, final int dstY0, final int dstX1, final int dstY1, final int mask,
|
|
final int filter) {
|
|
GL30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
}
|
|
|
|
@Override
|
|
public void glRenderbufferStorageMultisampleEXT(final int target, final int samples, final int internalFormat,
|
|
final int width, final int height) {
|
|
GL30.glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
|
|
}
|
|
|
|
@Override
|
|
public void glBindFramebufferEXT(final int target, final int frameBuffer) {
|
|
GL30.glBindFramebuffer(target, frameBuffer);
|
|
}
|
|
|
|
@Override
|
|
public void glBindRenderbufferEXT(final int target, final int renderBuffer) {
|
|
GL30.glBindRenderbuffer(target, renderBuffer);
|
|
}
|
|
|
|
@Override
|
|
public int glCheckFramebufferStatusEXT(final int target) {
|
|
return GL30.glCheckFramebufferStatus(target);
|
|
}
|
|
|
|
@Override
|
|
public void glDeleteFramebuffersEXT(final IntBuffer frameBuffers) {
|
|
checkLimit(frameBuffers);
|
|
GL30.glDeleteFramebuffers(frameBuffers);
|
|
}
|
|
|
|
@Override
|
|
public void glDeleteRenderbuffersEXT(final IntBuffer renderBuffers) {
|
|
checkLimit(renderBuffers);
|
|
GL30.glDeleteRenderbuffers(renderBuffers);
|
|
}
|
|
|
|
@Override
|
|
public void glFramebufferRenderbufferEXT(final int target, final int attachment, final int renderBufferTarget,
|
|
final int renderBuffer) {
|
|
GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
|
|
}
|
|
|
|
@Override
|
|
public void glFramebufferTexture2DEXT(final int target, final int attachment, final int texTarget,
|
|
final int texture, final int level) {
|
|
GL30.glFramebufferTexture2D(target, attachment, texTarget, texture, level);
|
|
}
|
|
|
|
@Override
|
|
public void glGenFramebuffersEXT(final IntBuffer frameBuffers) {
|
|
checkLimit(frameBuffers);
|
|
GL30.glGenFramebuffers(frameBuffers);
|
|
}
|
|
|
|
@Override
|
|
public void glGenRenderbuffersEXT(final IntBuffer renderBuffers) {
|
|
checkLimit(renderBuffers);
|
|
GL30.glGenRenderbuffers(renderBuffers);
|
|
}
|
|
|
|
@Override
|
|
public void glGenerateMipmapEXT(final int target) {
|
|
GL30.glGenerateMipmap(target);
|
|
}
|
|
|
|
@Override
|
|
public void glRenderbufferStorageEXT(final int target, final int internalFormat, final int width,
|
|
final int height) {
|
|
GL30.glRenderbufferStorage(target, internalFormat, width, height);
|
|
}
|
|
|
|
@Override
|
|
public void glFramebufferTextureLayerEXT(final int target, final int attachment, final int texture, final int level,
|
|
final int layer) {
|
|
GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
|
|
}
|
|
}
|
|
|