A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-lwjgl/src/main/java/com/jme3/system/lwjgl
shadowislord cfcc86dd8b * When creating display pixel format, do not use withSRGB as it could cause display creation to fail (when gamma correction is enabled). Based on online research, it seems that it is not necessary, and simply enabling SRGB writes on the main framebuffer is enough. 11 years ago
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LwjglAbstractDisplay.java switch to gradle layout 11 years ago
LwjglCanvas.java * When creating display pixel format, do not use withSRGB as it could cause display creation to fail (when gamma correction is enabled). Based on online research, it seems that it is not necessary, and simply enabling SRGB writes on the main framebuffer is enough. 11 years ago
LwjglContext.java - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
LwjglDisplay.java * When creating display pixel format, do not use withSRGB as it could cause display creation to fail (when gamma correction is enabled). Based on online research, it seems that it is not necessary, and simply enabling SRGB writes on the main framebuffer is enough. 11 years ago
LwjglOffscreenBuffer.java * When creating display pixel format, do not use withSRGB as it could cause display creation to fail (when gamma correction is enabled). Based on online research, it seems that it is not necessary, and simply enabling SRGB writes on the main framebuffer is enough. 11 years ago
LwjglSmoothingTimer.java switch to gradle layout 11 years ago
LwjglTimer.java switch to gradle layout 11 years ago