A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/nbi/.common/engine.properties

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#
# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
#
# Copyright 1997-2010 Oracle and/or its affiliates. All rights reserved.
#
# Oracle and Java are registered trademarks of Oracle and/or its affiliates.
# Other names may be trademarks of their respective owners.
#
# The contents of this file are subject to the terms of either the GNU General Public
# License Version 2 only ("GPL") or the Common Development and Distribution
# License("CDDL") (collectively, the "License"). You may not use this file except in
# compliance with the License. You can obtain a copy of the License at
# http://www.netbeans.org/cddl-gplv2.html or nbbuild/licenses/CDDL-GPL-2-CP. See the
# License for the specific language governing permissions and limitations under the
# License. When distributing the software, include this License Header Notice in
# each file and include the License file at nbbuild/licenses/CDDL-GPL-2-CP. Oracle
# designates this particular file as subject to the "Classpath" exception as provided
# by Oracle in the GPL Version 2 section of the License file that accompanied this code.
# If applicable, add the following below the License Header, with the fields enclosed
# by brackets [] replaced by your own identifying information:
# "Portions Copyrighted [year] [name of copyright owner]"
#
# Contributor(s):
#
# The Original Software is NetBeans. The Initial Developer of the Original Software
# is Sun Microsystems, Inc. Portions Copyright 1997-2007 Sun Microsystems, Inc. All
# Rights Reserved.
#
# If you wish your version of this file to be governed by only the CDDL or only the
# GPL Version 2, indicate your decision by adding "[Contributor] elects to include
# this software in this distribution under the [CDDL or GPL Version 2] license." If
# you do not indicate a single choice of license, a recipient has the option to
# distribute your version of this file under either the CDDL, the GPL Version 2 or
# to extend the choice of license to its licensees as provided above. However, if you
# add GPL Version 2 code and therefore, elected the GPL Version 2 license, then the
# option applies only if the new code is made subject to such option by the copyright
# holder.
#
# whether to build native components or not; 'true'/'false'
# * the engine has a bunch of native code dependencies, thus it is feasible to
# rebuild them every time
build.native=true
# whether to build the netbeans part of the project or not; 'true'/'false'
# * essentially the engine IS a netbeans project, thus we should always build
# it
build.nbproject=true
# dummy value for the custom parameter; which will be passed to the netbeans
# project build script; more sensible value is present in the base product
# build script
nb.custom.parameter=-Dtrue=true
# name of the distributive file for the netbeans project
# * ${engine.dist.file.name} is expected to be defined in the derivative
# instance build script
nbproject.dist.file.name=${engine.dist.file.name}
# path to the engine's distributive file; the file at this path would be
# considered the result of the build script and be copied to the distributives
# directory
nbproject.dist.file=${nbproject.dist.dir}/${nbproject.dist.file.name}
# names of the distributive files for the native jni libraries for the engine
native.dist.file.windows=windows.dll
native.dist.file.linux=linux.so
native.dist.file.solaris-x86=solaris-x86.so
native.dist.file.solaris-sparc=solaris-sparc.so
native.dist.file.macosx=macosx.dylib