A complete 3D game development suite written purely in Java.
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Kae..pl
84404cfb5f
Fix for animations tracks loading. If rotations were not set up by user then the model might have been disappearing because of (0, 0, 0, 0) rotation quaternion. (0, 0, 0, 1) quaternion is set in that case.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9463 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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13 years ago |
.. |
lib
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- add updated osx bullet natives
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13 years ago |
nbproject
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- revert genfiles for jme project as the project uses the netbeans 7.0.1 ant build files and would not be updated in a newer version if only this file was updated in the project
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13 years ago |
src
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Fix for animations tracks loading. If rotations were not set up by user then the model might have been disappearing because of (0, 0, 0, 0) rotation quaternion. (0, 0, 0, 1) quaternion is set in that case.
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13 years ago |
test/com
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jme3:
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13 years ago |
test-data
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Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
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13 years ago |
MANIFEST.MF
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move jme3 to trunk
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14 years ago |
TestChooser.exe
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move jme3 to trunk
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14 years ago |
build.xml
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- override default javadoc target to exclude test javadoc in build.xml
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13 years ago |
bullet-native-build.txt
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- update information on native bullet building
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13 years ago |
master-application.jnlp
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- cleanup build process
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14 years ago |
mountains.zip
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Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
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14 years ago |
preview-application.html
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move jme3 to trunk
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14 years ago |
quake3level.zip
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move jme3 to trunk
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14 years ago |
town.zip
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* Fixed town.zip by getting it from googlecode downloads
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13 years ago |
wildhouse.zip
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move jme3 to trunk
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14 years ago |