jmonkeyengine/engine/src/bullet-native/com_jme3_bullet_collision_shapes_BoxCollisionShape.h
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
- separate jar files for engine components
- resolve dependencies between code parts
- remove Nifty dependency from Cinematics
- remove Physics dependency from TerrainGrid
- add public accessors to Natives Extraction
- remove RenderHint serialization from networking

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 01:22:42 +00:00

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623 B
C

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_BoxCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_BoxCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_BoxCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_BoxCollisionShape
* Method: createShape
* Signature: (Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_BoxCollisionShape_createShape
(JNIEnv *, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif