streams won't leak anymore but the buffered case technically will if you create them and drop them because that's a different level of fix. Also made the deleteAudioData synchronized since it can be called from another thread pretty trivially. And fixed a race condition that caused an IndexOutOfBounds exception if you happen to try adjusting an AudioNode's parameters right as it was finishing playing. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7506 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Description
A complete 3D game development suite written purely in Java.
Languages
Java
95.4%
C++
2.5%
GLSL
1.5%
C
0.3%
HTML
0.2%