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132 lines
5.0 KiB
132 lines
5.0 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.export;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.AssetKey;
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import com.jme3.asset.ModelKey;
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import com.jme3.export.binary.BinaryExporter;
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import com.jme3.export.binary.BinaryImporter;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.AssetLinkNode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import java.io.ByteArrayInputStream;
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import java.io.ByteArrayOutputStream;
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import java.io.IOException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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public class TestAssetLinkNode extends SimpleApplication {
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float angle;
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PointLight pl;
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Spatial lightMdl;
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public static void main(String[] args){
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TestAssetLinkNode app = new TestAssetLinkNode();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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AssetLinkNode loaderNode=new AssetLinkNode();
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loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml"));
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//load/attach the children (happens automatically on load)
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// loaderNode.attachLinkedChildren(assetManager);
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// rootNode.attachChild(loaderNode);
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//save and load the loaderNode
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try {
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//export to byte array
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ByteArrayOutputStream bout=new ByteArrayOutputStream();
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BinaryExporter.getInstance().save(loaderNode, bout);
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//import from byte array, automatically loads the monkeyhead from file
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ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray());
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BinaryImporter imp=BinaryImporter.getInstance();
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imp.setAssetManager(assetManager);
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Node newLoaderNode=(Node)imp.load(bin);
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//attach to rootNode
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rootNode.attachChild(newLoaderNode);
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} catch (IOException ex) {
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Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex);
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}
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rootNode.attachChild(loaderNode);
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lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m")));
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rootNode.attachChild(lightMdl);
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// flourescent main light
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pl = new PointLight();
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pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
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rootNode.addLight(pl);
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// sunset light
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
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dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
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rootNode.addLight(dl);
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// skylight
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dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
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dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
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rootNode.addLight(dl);
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// white ambient light
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dl = new DirectionalLight();
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dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
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dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
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rootNode.addLight(dl);
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}
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@Override
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public void simpleUpdate(float tpf){
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angle += tpf * 0.25f;
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angle %= FastMath.TWO_PI;
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pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
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lightMdl.setLocalTranslation(pl.getPosition());
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}
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}
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