A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_SixD...

61 lines
1.8 KiB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_SixDofSpringJoint */
#ifndef _Included_com_jme3_bullet_joints_SixDofSpringJoint
#define _Included_com_jme3_bullet_joints_SixDofSpringJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: enableSpring
* Signature: (JIZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_enableSpring
(JNIEnv *, jobject, jlong, jint, jboolean);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setStiffness
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setStiffness
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setDamping
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setDamping
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setEquilibriumPoint
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setEquilibriumPoint__J
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setEquilibriumPoint
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setEquilibriumPoint__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Z)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject, jboolean);
#ifdef __cplusplus
}
#endif
#endif