Sha..rd c34189dfe5 * Removed all "verbose logging" parts of OGLESShaderRenderer, as it made the code hard to read. This sort of logging functionality should be done in a "GL Wrapper" sort of class instead.
* The AndroidImageInfo.notifyBitmapUploaded() method is now called at the end of the upload as expected 
 * Huge overhaul of TextureUtil. It automatically compresses textures to ETC1 if selected by user. In addition, it will use hardware mipmap generation if possible, and fallback to software if not (e.g. for compressed textures)
 * Add support for DXT1 format (usually supported on NVIDIA Tegra devices). The BrightSky.dds skybox now works on Android if the device supports it.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9410 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-20 22:11:59 +00:00
..
2011-12-03 14:06:48 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00