A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3
Stephen Gold 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
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audio/joal JOAL audio renderer to use the unified OpenAL backend as well 10 years ago
input/jogl Removed auto-centering of mouse cursor 9 years ago
opencl/jocl Removed unused imports. (#1020) 6 years ago
renderer/jogl Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 years ago
system/jogl Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago