A complete 3D game development suite written purely in Java.
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Paul Speed c1670e7509 Added the read class ID to the bad deserialize 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android AudioSource: add method to get playback time 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: fixed some of the artifacts (unfortunately no all of them) that 10 years ago
jme3-bullet PhysicsSpace: add method to set solver iterations 10 years ago
jme3-bullet-native PhysicsSpace: add method to set solver iterations 10 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core AudioSource: add method to get playback time 10 years ago
jme3-desktop Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-effects SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) 10 years ago
jme3-examples Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug. 10 years ago
jme3-ios Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet PhysicsSpace: add method to set solver iterations 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Updates the JogAmp backend, uses JOGL 2.3.1 10 years ago
jme3-lwjgl LwjglContext: add custom handler for GL debug messages 10 years ago
jme3-networking Added the read class ID to the bad deserialize 10 years ago
jme3-niftygui Nifty BatchRenderBackend: set colorspace property on images 10 years ago
jme3-plugins FBX: new FBX importer (not yet enabled - old importer still used by default) 10 years ago
jme3-terrain Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata jme3-testdata: fix issue #241 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk SDK Scenecomposer : now right clicking will cancel current transformation for the Scale, Rotate and Move Tool, looks like the selectTools shortcut 10 years ago
.gitignore Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml Travis-CI: display success notification on status change 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md README: Add build status image 10 years ago
build.gradle build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 years ago
common.gradle Maven: enable maven artifact publishing 10 years ago
gradle.properties Maven: enable maven artifact publishing 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
settings.gradle - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!