A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-lwjgl
shadowislord 465e2b2280 * Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps. 11 years ago
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src/main/java/com/jme3 * Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps. 11 years ago
build.gradle switch to gradle layout 11 years ago