rem..om bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition.
This allow to have shadows that fully works with partially transparent objects (like trees).
If a material does not have the postShadow technique, the renderer uses the fallback material (like before).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9279 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-07 19:55:43 +00:00
2012-03-27 12:17:51 +00:00
2011-12-04 05:31:33 +00:00
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