A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-android
Stephen Gold 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
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src/main Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
build.gradle Build Android Natives (OpenAL, Vorbis, TextureLoading) on Travis (#1171) 5 years ago