A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test/helloworld/HelloAudio.java

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package jme3test.helloworld;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/** Sample 11 - playing 3D audio. */
public class HelloAudio extends SimpleApplication {
private AudioNode audio_gun;
private AudioNode audio_nature;
private Geometry player;
public static void main(String[] args) {
HelloAudio app = new HelloAudio();
app.start();
}
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(40);
/** just a blue box floating in space */
Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("Player", box1);
Material mat1 = new Material(assetManager,
"Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat1);
rootNode.attachChild(player);
/** custom init methods, see below */
initKeys();
initAudio();
}
/** We create two audio nodes. */
private void initAudio() {
/* gun shot sound is to be triggered by a mouse click. */
audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
audio_gun.setLooping(false);
audio_gun.setVolume(2);
rootNode.attachChild(audio_gun);
/* nature sound - keeps playing in a loop. */
audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
audio_nature.setLooping(true); // activate continuous playing
audio_nature.setPositional(true);
audio_nature.setLocalTranslation(Vector3f.ZERO.clone());
audio_nature.setVolume(3);
rootNode.attachChild(audio_nature);
audio_nature.play(); // play continuously!
}
/** Declaring "Shoot" action, mapping it to a trigger (mouse click). */
private void initKeys() {
inputManager.addMapping("Shoot", new MouseButtonTrigger(0));
inputManager.addListener(actionListener, "Shoot");
}
/** Defining the "Shoot" action: Play a gun sound. */
private ActionListener actionListener = new ActionListener() {
@Override
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Shoot") && !keyPressed) {
audio_gun.playInstance(); // play each instance once!
}
}
};
/** Move the listener with the a camera - for 3D audio. */
@Override
public void simpleUpdate(float tpf) {
listener.setLocation(cam.getLocation());
listener.setRotation(cam.getRotation());
}
}