A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/nbproject/bullet-native.properties

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1.7 KiB

#####################################################
# these are the ant build properties for bullet-jme #
#####################################################
bullet.library.name=bulletjme
bullet.library.version=0.9
# location of Android NDK if available
ndk.dir=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
# change if bullet version changes
bullet.folder=../bullet-2.82-r2704
bullet.download=http://bullet.googlecode.com/files/bullet-2.82-r2704.zip
# compile options
bullet.compile.debug=false
# native library compilation options
bullet.osx.compiler=g++
bullet.osx.syslibroot=/Applications/XCode/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk
#/Developer/SDKs/MacOSX10.6.sdk
# change this to msvc for MS Visual Studio compiler
bullet.windows.compiler=g++
bullet.linux.compiler=g++
bullet.solaris.compiler=g++
#cross compilation options, disable if just developing / testing on linux
cross.compile=true
cross.compile.target=i686-w64-mingw32
cross.compile.target64=x86_64-w64-mingw32
bullet.linux.crosscompiler=g++-cross
# exec command for cmake and make for different platforms,
# needed to compile bullet before compiling the jme bullet libraries
cmake.windows=cmake
make.windows=mingw32-make
cmake.linux=cmake
make.linux=make
cmake.osx=/opt/local/bin/cmake
make.osx=make
# native header include directories
bullet.java.include=${java.home}/../include
# OSX has no JRE, only JDK
bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Headers
# dont change these..
bullet.bullet.include=${bullet.folder}/src
bullet.build.dir=build/bullet/
bullet.source.dir=src/bullet-native
bullet.output.base=lib/bullet
bullet.output.dir=${bullet.output.base}/jarcontent/native
bullet.jme.dir=dist
bullet.lib.dir=dist/lib