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52 lines
1.7 KiB
52 lines
1.7 KiB
#####################################################
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# these are the ant build properties for bullet-jme #
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#####################################################
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bullet.library.name=bulletjme
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bullet.library.version=0.9
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# location of Android NDK if available
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ndk.dir=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
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# change if bullet version changes
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bullet.folder=../bullet-2.82-r2704
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bullet.download=http://bullet.googlecode.com/files/bullet-2.82-r2704.zip
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# compile options
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bullet.compile.debug=false
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# native library compilation options
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bullet.osx.compiler=g++
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bullet.osx.syslibroot=/Applications/XCode/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk
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#/Developer/SDKs/MacOSX10.6.sdk
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# change this to msvc for MS Visual Studio compiler
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bullet.windows.compiler=g++
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bullet.linux.compiler=g++
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bullet.solaris.compiler=g++
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#cross compilation options, disable if just developing / testing on linux
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cross.compile=true
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cross.compile.target=i686-w64-mingw32
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cross.compile.target64=x86_64-w64-mingw32
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bullet.linux.crosscompiler=g++-cross
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# exec command for cmake and make for different platforms,
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# needed to compile bullet before compiling the jme bullet libraries
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cmake.windows=cmake
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make.windows=mingw32-make
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cmake.linux=cmake
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make.linux=make
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cmake.osx=/opt/local/bin/cmake
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make.osx=make
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# native header include directories
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bullet.java.include=${java.home}/../include
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# OSX has no JRE, only JDK
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bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Headers
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# dont change these..
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bullet.bullet.include=${bullet.folder}/src
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bullet.build.dir=build/bullet/
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bullet.source.dir=src/bullet-native
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bullet.output.base=lib/bullet
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bullet.output.dir=${bullet.output.base}/jarcontent/native
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bullet.jme.dir=dist
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bullet.lib.dir=dist/lib
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