A complete 3D game development suite written purely in Java.
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iwgeric a5b4df68d8 Merge branch 'AndroidInput' 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Rework of Android input system to support future expansion and gamepad support. 10 years ago
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jme3-core TechniqueDef: fix caps loading for shader language versions 10 years ago
jme3-desktop Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-effects Fixed water filter's glsl 100 shader 10 years ago
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jme3-jbullet made change also for jbullet 10 years ago
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jme3-lwjgl LWJGL Backend: fix issue #232 10 years ago
jme3-networking Fixed BufferUnderflowException 10 years ago
jme3-niftygui Nifty BatchRenderBackend: set colorspace property on images 10 years ago
jme3-plugins FBXLoader: add class to dump FBX binary files as text 10 years ago
jme3-terrain Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata jme3-testdata: fix issue #241 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition. 10 years ago
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README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!