A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/bullet-native/com_jme3_bullet_collision_s...

45 lines
1.3 KiB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_CollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_CollisionShape
#define _Included_com_jme3_bullet_collision_shapes_CollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: getMargin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_getMargin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: setLocalScaling
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_setLocalScaling
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: setMargin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_setMargin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif