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fake_win32
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native bullet: hide unexported symbols
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9 years ago |
com_jme3_bullet_PhysicsSpace.cpp
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PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build (#963)
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6 years ago |
com_jme3_bullet_collision_PhysicsCollisionEvent.cpp
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Update to bullet 2.86.1 (#698)
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8 years ago |
com_jme3_bullet_collision_PhysicsCollisionObject.cpp
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implement setContactResponse(boolean) for PhysicsRigidBody (issue #964) (#966)
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6 years ago |
com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_CollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp
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GImpactCollisionShape : fix for #188, added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
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10 years ago |
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_HullCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_joints_ConeJoint.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_joints_HingeJoint.cpp
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upgrade native Bullet to v2.87, which should fix issue #877
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6 years ago |
com_jme3_bullet_joints_PhysicsJoint.cpp
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fix for issue #913
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7 years ago |
com_jme3_bullet_joints_Point2PointJoint.cpp
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tests and fixes for issues #918 and #919
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7 years ago |
com_jme3_bullet_joints_SixDofJoint.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_joints_SixDofSpringJoint.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_joints_SliderJoint.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp
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tests and fixes for issues #918 and #919
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7 years ago |
com_jme3_bullet_objects_PhysicsCharacter.cpp
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Update to bullet 2.86.1 (#698)
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8 years ago |
com_jme3_bullet_objects_PhysicsGhostObject.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_objects_PhysicsRigidBody.cpp
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test case and fix for issue #911
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7 years ago |
com_jme3_bullet_objects_PhysicsVehicle.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_objects_VehicleWheel.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_util_DebugShapeFactory.cpp
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switch to gradle layout
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11 years ago |
com_jme3_bullet_util_NativeMeshUtil.cpp
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switch to gradle layout
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11 years ago |
jmeBulletUtil.cpp
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native bullet: fix JNI crash in ray / sweep test
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10 years ago |
jmeBulletUtil.h
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Native SweepTest: fix formatting
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10 years ago |
jmeClasses.cpp
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Fixed group collision check in native broadphase
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9 years ago |
jmeClasses.h
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Fixed group collision check in native broadphase
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9 years ago |
jmeMotionState.cpp
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switch to gradle layout
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11 years ago |
jmeMotionState.h
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switch to gradle layout
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11 years ago |
jmePhysicsSpace.cpp
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fix issue #1029, integrate PR #1031
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6 years ago |
jmePhysicsSpace.h
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fix issue #1029, integrate PR #1031
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6 years ago |