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21 lines
540 B
21 lines
540 B
#import "Common/ShaderLib/MultiSample.glsllib"
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uniform COLORTEXTURE m_Texture;
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in vec2 texCoord;
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out vec4 fragColor;
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uniform int m_NumColors;
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uniform float m_Gamma;
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uniform float m_Strength;
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void main() {
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vec4 texVal = getColor(m_Texture, texCoord);
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texVal = pow(texVal, vec4(m_Gamma));
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texVal = texVal * m_NumColors;
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texVal = floor(texVal);
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texVal = texVal / m_NumColors;
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texVal = pow(texVal, vec4(1.0/m_Gamma));
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fragColor = mix(getColor(m_Texture, texCoord), texVal, m_Strength);
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} |