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28 lines
558 B
28 lines
558 B
MaterialDef Fade {
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MaterialParameters {
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Int NumSamples
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Texture2D Texture
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Float Value
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}
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Technique {
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VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
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FragmentShader GLSL150: Common/MatDefs/Post/Fade15.frag
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WorldParameters {
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}
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Defines {
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RESOLVE_MS : NumSamples
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}
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Post/Post.vert
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FragmentShader GLSL100: Common/MatDefs/Post/Fade.frag
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WorldParameters {
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}
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}
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} |