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154 lines
5.7 KiB
154 lines
5.7 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.terrain.geomipmap;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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/**
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* An extension of the TerrainLodControl that handles
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* multiple terrains at once. This is to be used if you
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* have your own tiling/paging terrain system, such as
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* TerrainGrid.
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*
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* @author Brent Owens
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*/
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public class MultiTerrainLodControl extends TerrainLodControl {
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List<TerrainQuad> terrains = new ArrayList<TerrainQuad>();
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private List<TerrainQuad> addedTerrains = new ArrayList<TerrainQuad>();
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private List<TerrainQuad> removedTerrains = new ArrayList<TerrainQuad>();
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public MultiTerrainLodControl(List<Camera> cameras) {
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this.cameras = cameras;
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lodCalculator = new DistanceLodCalculator(65, 2.7f);
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}
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public MultiTerrainLodControl(Camera camera) {
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List<Camera> cams = new ArrayList<Camera>();
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cams.add(camera);
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this.cameras = cams;
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lodCalculator = new DistanceLodCalculator(65, 2.7f);
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}
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/**
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* Add a terrain that will have its LOD handled by this control.
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* It will be added next update run. You should only call this from
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* the render thread.
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*/
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public void addTerrain(TerrainQuad tq) {
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addedTerrains.add(tq);
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}
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/**
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* Add a terrain that will no longer have its LOD handled by this control.
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* It will be removed next update run. You should only call this from
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* the render thread.
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*/
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public void removeTerrain(TerrainQuad tq) {
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removedTerrains.add(tq);
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}
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@Override
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protected UpdateLOD getLodThread(List<Vector3f> locations, LodCalculator lodCalculator) {
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return new UpdateMultiLOD(locations, lodCalculator);
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}
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@Override
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protected void prepareTerrain() {
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if (!addedTerrains.isEmpty()) {
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for (TerrainQuad t : addedTerrains) {
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if (!terrains.contains(t))
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terrains.add(t);
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}
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addedTerrains.clear();
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}
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if (!removedTerrains.isEmpty()) {
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terrains.removeAll(removedTerrains);
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removedTerrains.clear();
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}
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for (TerrainQuad terrain : terrains)
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terrain.cacheTerrainTransforms();// cache the terrain's world transforms so they can be accessed on the separate thread safely
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}
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/**
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* Overrides the parent UpdateLOD runnable to process
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* multiple terrains.
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*/
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protected class UpdateMultiLOD extends UpdateLOD {
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protected UpdateMultiLOD(List<Vector3f> camLocations, LodCalculator lodCalculator) {
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super(camLocations, lodCalculator);
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}
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@Override
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public HashMap<String, UpdatedTerrainPatch> call() throws Exception {
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setLodCalcRunning(true);
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HashMap<String,UpdatedTerrainPatch> updated = new HashMap<String,UpdatedTerrainPatch>();
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for (TerrainQuad terrainQuad : terrains) {
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// go through each patch and calculate its LOD based on camera distance
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terrainQuad.calculateLod(camLocations, updated, lodCalculator); // 'updated' gets populated here
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}
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for (TerrainQuad terrainQuad : terrains) {
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// then calculate the neighbour LOD values for seaming
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terrainQuad.findNeighboursLod(updated);
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}
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for (TerrainQuad terrainQuad : terrains) {
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// check neighbour quads that need their edges seamed
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terrainQuad.fixEdges(updated);
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}
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for (TerrainQuad terrainQuad : terrains) {
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// perform the edge seaming, if it requires it
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terrainQuad.reIndexPages(updated, lodCalculator.usesVariableLod());
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}
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//setUpdateQuadLODs(updated); // set back to main ogl thread
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setLodCalcRunning(false);
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return updated;
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}
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}
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}
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