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81 lines
3.0 KiB
81 lines
3.0 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.texture;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.TextureKey;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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public class TestTexture3DLoading extends SimpleApplication {
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public static void main(String[] args) {
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TestTexture3DLoading app = new TestTexture3DLoading();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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viewPort.setBackgroundColor(ColorRGBA.DarkGray);
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flyCam.setEnabled(false);
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Quad q = new Quad(10, 10);
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Geometry geom = new Geometry("Quad", q);
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Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md");
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TextureKey key = new TextureKey("Textures/3D/flame.dds");
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key.setGenerateMips(true);
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key.setTextureTypeHint(Texture.Type.ThreeDimensional);
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Texture t = assetManager.loadTexture(key);
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int rows = 4;//4 * 4
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q.scaleTextureCoordinates(new Vector2f(rows, rows));
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//The image only have 8 pictures and we have 16 thumbs, the data will be interpolated by the GPU
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material.setFloat("InvDepth", 1f / 16f);
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material.setInt("Rows", rows);
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material.setTexture("Texture", t);
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geom.setMaterial(material);
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rootNode.attachChild(geom);
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cam.setLocation(new Vector3f(4.7444625f, 5.160054f, 13.1939f));
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}
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} |