A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/texture/TestTexture3DLoading.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.texture;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
public class TestTexture3DLoading extends SimpleApplication {
public static void main(String[] args) {
TestTexture3DLoading app = new TestTexture3DLoading();
app.start();
}
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
flyCam.setEnabled(false);
Quad q = new Quad(10, 10);
Geometry geom = new Geometry("Quad", q);
Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md");
TextureKey key = new TextureKey("Textures/3D/flame.dds");
key.setGenerateMips(true);
key.setTextureTypeHint(Texture.Type.ThreeDimensional);
Texture t = assetManager.loadTexture(key);
int rows = 4;//4 * 4
q.scaleTextureCoordinates(new Vector2f(rows, rows));
//The image only have 8 pictures and we have 16 thumbs, the data will be interpolated by the GPU
material.setFloat("InvDepth", 1f / 16f);
material.setInt("Rows", rows);
material.setTexture("Texture", t);
geom.setMaterial(material);
rootNode.attachChild(geom);
cam.setLocation(new Vector3f(4.7444625f, 5.160054f, 13.1939f));
}
}