A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/asset/TestOnlineJar.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.asset;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.asset.plugins.HttpZipLocator;
import com.jme3.material.Material;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.jme3.ui.Picture;
/**
* This tests loading a file from a jar stored online.
* @author Kirill Vainer
*/
public class TestOnlineJar extends SimpleApplication {
public static void main(String[] args){
TestOnlineJar app = new TestOnlineJar();
app.start();
}
@Override
public void simpleInitApp() {
// create a simple plane/quad
Quad quadMesh = new Quad(1, 1);
quadMesh.updateGeometry(1, 1, true);
Geometry quad = new Geometry("Textured Quad", quadMesh);
assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/town.zip",
HttpZipLocator.class);
assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip",
HttpZipLocator.class);
Picture pic1 = new Picture("Picture1");
pic1.move(0, 0, -1);
pic1.setPosition(0, 0);
pic1.setWidth(128);
pic1.setHeight(128);
pic1.setImage(assetManager, "grass.jpg", false);
guiNode.attachChild(pic1);
Picture pic2 = new Picture("Picture1");
pic2.move(0, 0, -1);
pic2.setPosition(128, 0);
pic2.setWidth(128);
pic2.setHeight(128);
pic2.setImage(assetManager, "glasstile2.png", false);
guiNode.attachChild(pic2);
}
}