A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/network/TestThroughput.java

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/*
* Copyright (c) 2011-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.network;
import com.jme3.network.*;
import com.jme3.network.serializing.Serializable;
import com.jme3.network.serializing.Serializer;
import java.io.IOException;
public class TestThroughput implements MessageListener<MessageConnection> { //extends MessageAdapter {
private static long lastTime = -1;
private static long counter = 0;
private static long total = 0;
// Change this flag to test UDP instead of TCP
private static boolean testReliable = false;
private boolean isOnServer;
public TestThroughput(boolean isOnServer) {
this.isOnServer = isOnServer;
}
@Serializable
public static class TestMessage extends AbstractMessage {
public TestMessage() {
setReliable(testReliable);
}
}
@Override
public void messageReceived(MessageConnection source, Message msg) {
if (!isOnServer) {
// It's local to the client so we got it back
counter++;
total++;
long time = System.currentTimeMillis();
//System.out.println( "total:" + total + " counter:" + counter + " lastTime:" + lastTime + " time:" + time );
if (lastTime < 0) {
lastTime = time;
} else if (time - lastTime > 1000) {
long delta = time - lastTime;
double scale = delta / 1000.0;
double pps = counter / scale;
System.out.println("messages per second:" + pps + " total messages:" + total);
counter = 0;
lastTime = time;
}
} else {
if (source == null) {
System.out.println("Received a message from a not fully connected source, msg:" + msg);
} else {
//System.out.println( "sending:" + msg + " back to client:" + source );
// The 'reliable' flag is transient and the server doesn't
// (yet) reset this value for us.
msg.setReliable(testReliable);
source.send(msg);
}
}
}
public static void main(String[] args) throws IOException, InterruptedException {
Serializer.registerClass(TestMessage.class);
// Use this to test the client/server name version check
//Server server = Network.createServer( "bad name", 42, 5110, 5110 );
Server server = Network.createServer(5110, 5110);
server.start();
Client client = Network.connectToServer("localhost", 5110);
client.start();
client.addMessageListener(new TestThroughput(false), TestMessage.class);
server.addMessageListener(new TestThroughput(true), TestMessage.class);
Thread.sleep(1);
TestMessage test = new TestMessage();
// for( int i = 0; i < 10; i++ ) {
while (true) {
//System.out.println( "sending." );
client.send(test);
}
//Thread.sleep(5000);
}
}