You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
132 lines
5.0 KiB
132 lines
5.0 KiB
/*
|
|
* Copyright (c) 2009-2012 jMonkeyEngine
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
*
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
package jme3test.post;
|
|
|
|
import com.jme3.app.SimpleApplication;
|
|
import com.jme3.material.Material;
|
|
import com.jme3.math.ColorRGBA;
|
|
import com.jme3.math.FastMath;
|
|
import com.jme3.math.Quaternion;
|
|
import com.jme3.math.Vector3f;
|
|
import com.jme3.renderer.Camera;
|
|
import com.jme3.renderer.ViewPort;
|
|
import com.jme3.scene.Geometry;
|
|
import com.jme3.scene.shape.Box;
|
|
import com.jme3.texture.FrameBuffer;
|
|
import com.jme3.texture.Image.Format;
|
|
import com.jme3.texture.Texture;
|
|
import com.jme3.texture.TextureCubeMap;
|
|
import com.jme3.util.SkyFactory;
|
|
|
|
/**
|
|
* Renders a rotating box to a cubemap texture, then applies the cubemap
|
|
* texture as a sky.
|
|
*/
|
|
public class TestRenderToCubemap extends SimpleApplication {
|
|
|
|
private Geometry offBox;
|
|
private float angle = 0;
|
|
private ViewPort offView;
|
|
|
|
public static void main(String[] args){
|
|
TestRenderToCubemap app = new TestRenderToCubemap();
|
|
app.start();
|
|
}
|
|
|
|
public Texture setupOffscreenView(){
|
|
Camera offCamera = new Camera(512, 512);
|
|
|
|
offView = renderManager.createPreView("Offscreen View", offCamera);
|
|
offView.setClearFlags(true, true, true);
|
|
offView.setBackgroundColor(ColorRGBA.DarkGray);
|
|
|
|
// create offscreen framebuffer
|
|
FrameBuffer offBuffer = new FrameBuffer(512, 512, 1);
|
|
|
|
//setup framebuffer's cam
|
|
offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
|
|
offCamera.setLocation(new Vector3f(0f, 0f, -5f));
|
|
offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
|
|
|
|
//setup framebuffer's texture
|
|
TextureCubeMap offTex = new TextureCubeMap(512, 512, Format.RGBA8);
|
|
offTex.setMinFilter(Texture.MinFilter.Trilinear);
|
|
offTex.setMagFilter(Texture.MagFilter.Bilinear);
|
|
|
|
//setup framebuffer to use texture
|
|
offBuffer.setDepthBuffer(Format.Depth);
|
|
offBuffer.setMultiTarget(true);
|
|
offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeX);
|
|
offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveX);
|
|
offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeY);
|
|
offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveY);
|
|
offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeZ);
|
|
offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveZ);
|
|
|
|
//set viewport to render to offscreen framebuffer
|
|
offView.setOutputFrameBuffer(offBuffer);
|
|
|
|
// setup framebuffer's scene
|
|
Box boxMesh = new Box( 1,1,1);
|
|
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
|
offBox = new Geometry("box", boxMesh);
|
|
offBox.setMaterial(material);
|
|
|
|
// attach the scene to the viewport to be rendered
|
|
offView.attachScene(offBox);
|
|
|
|
return offTex;
|
|
}
|
|
|
|
@Override
|
|
public void simpleInitApp() {
|
|
cam.setLocation(new Vector3f(3, 3, 3));
|
|
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
|
|
|
Texture offTex = setupOffscreenView();
|
|
rootNode.attachChild(SkyFactory.createSky(assetManager, offTex, false));
|
|
}
|
|
|
|
@Override
|
|
public void simpleUpdate(float tpf){
|
|
Quaternion q = new Quaternion();
|
|
|
|
angle += tpf;
|
|
angle %= FastMath.TWO_PI;
|
|
q.fromAngles(angle, 0, angle);
|
|
|
|
offBox.setLocalRotation(q);
|
|
offBox.updateLogicalState(tpf);
|
|
offBox.updateGeometricState();
|
|
}
|
|
} |