A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGLFbo.java

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package com.jme3.renderer.jogl;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.opengl.GLFbo;
import com.jogamp.opengl.GLContext;
import java.nio.Buffer;
import java.nio.IntBuffer;
/**
* Implements GLFbo
*
* @author Kirill Vainer
*/
public class JoglGLFbo implements GLFbo {
private static void checkLimit(Buffer buffer) {
if (buffer == null) {
return;
}
if (buffer.limit() == 0) {
throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
}
if (buffer.remaining() == 0) {
throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
}
}
@Override
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
GLContext.getCurrentGL().getGL2ES3().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@Override
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
GLContext.getCurrentGL().glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
@Override
public void glBindFramebufferEXT(int param1, int param2) {
GLContext.getCurrentGL().glBindFramebuffer(param1, param2);
}
@Override
public void glBindRenderbufferEXT(int param1, int param2) {
GLContext.getCurrentGL().glBindRenderbuffer(param1, param2);
}
@Override
public int glCheckFramebufferStatusEXT(int param1) {
return GLContext.getCurrentGL().glCheckFramebufferStatus(param1);
}
@Override
public void glDeleteFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteFramebuffers(param1.limit(), param1);
}
@Override
public void glDeleteRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteRenderbuffers(param1.limit(), param1);
}
@Override
public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glFramebufferRenderbuffer(param1, param2, param3, param4);
}
@Override
public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
GLContext.getCurrentGL().glFramebufferTexture2D(param1, param2, param3, param4, param5);
}
@Override
public void glGenFramebuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenFramebuffers(param1.limit(), param1);
}
@Override
public void glGenRenderbuffersEXT(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenRenderbuffers(param1.limit(), param1);
}
@Override
public void glGenerateMipmapEXT(int param1) {
GLContext.getCurrentGL().glGenerateMipmap(param1);
}
@Override
public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glRenderbufferStorage(param1, param2, param3, param4);
}
@Override
public void glFramebufferTextureLayerEXT(int param1, int param2, int param3, int param4, int param5) {
GLContext.getCurrentGL().getGL3().glFramebufferTextureLayer(param1, param2, param3, param4, param5);
}
}