A complete 3D game development suite written purely in Java.
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jmonkeyengine/gradle.properties

40 lines
1.5 KiB

# Version number used for plugins, only 3 numbers (e.g. 3.1.3)
jmeVersion = 3.2.2
# Version used for application and settings folder, no spaces!
jmeMainVersion = 3.2
# Version addition pre-alpha-svn, Stable, Beta
jmeVersionTag = beta1
# Increment this each time jmeVersionTag changes but jmeVersion stays the same
jmeVersionTagID = 0
# specify if JavaDoc should be built
buildJavaDoc = true
# specify if SDK and Native libraries get built
buildNativeProjects = false
buildAndroidExamples = false
# Path to android NDK for building native libraries
#ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
ndkPath = /opt/android-ndk-r16b
# Path for downloading native Bullet
bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.87.zip
bulletFolder = bullet3-2.87
bulletZipFile = bullet3.zip
# POM settings
POM_NAME=jMonkeyEngine
POM_DESCRIPTION=jMonkeyEngine is a 3D game engine for adventurous Java developers
POM_URL=http://jmonkeyengine.org
POM_SCM_URL=https://github.com/jMonkeyEngine/jmonkeyengine
POM_SCM_CONNECTION=scm:git:git://github.com/jMonkeyEngine/jmonkeyengine.git
POM_SCM_DEVELOPER_CONNECTION=scm:git:git@github.com:jMonkeyEngine/jmonkeyengine.git
POM_LICENSE_NAME=New BSD (3-clause) License
POM_LICENSE_URL=http://opensource.org/licenses/BSD-3-Clause
POM_LICENSE_DISTRIBUTION=repo
POM_INCEPTION_YEAR=2009
# Bintray settings to override in $HOME/.gradle/gradle.properties or ENV or commandline
bintray_user=
bintray_api_key=