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303 lines
12 KiB
303 lines
12 KiB
package jme3test.water;
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import com.jme3.app.SimpleApplication;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.Filter;
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import com.jme3.audio.LowPassFilter;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.BloomFilter;
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import com.jme3.post.filters.DepthOfFieldFilter;
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import com.jme3.post.filters.FogFilter;
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import com.jme3.post.filters.LightScatteringFilter;
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import com.jme3.post.filters.TranslucentBucketFilter;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import com.jme3.texture.Texture2D;
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import com.jme3.util.SkyFactory;
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import com.jme3.water.WaterFilter;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.List;
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import jme3tools.converters.ImageToAwt;
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/**
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* test
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* @author normenhansen
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*/
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public class TestPostWater extends SimpleApplication {
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private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
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private WaterFilter water;
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TerrainQuad terrain;
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Material matRock;
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AudioNode waves;
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LowPassFilter underWaterAudioFilter = new LowPassFilter(0.5f, 0.1f);
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LowPassFilter underWaterReverbFilter = new LowPassFilter(0.5f, 0.1f);
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LowPassFilter aboveWaterAudioFilter = new LowPassFilter(1, 1);
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public static void main(String[] args) {
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TestPostWater app = new TestPostWater();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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setDisplayFps(false);
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setDisplayStatView(false);
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Node mainScene = new Node("Main Scene");
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rootNode.attachChild(mainScene);
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createTerrain(mainScene);
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DirectionalLight sun = new DirectionalLight();
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sun.setDirection(lightDir);
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sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
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mainScene.addLight(sun);
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DirectionalLight l = new DirectionalLight();
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l.setDirection(Vector3f.UNIT_Y.mult(-1));
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l.setColor(ColorRGBA.White.clone().multLocal(0.3f));
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mainScene.addLight(l);
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flyCam.setMoveSpeed(50);
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//cam.setLocation(new Vector3f(-700, 100, 300));
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//cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z));
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cam.setLocation(new Vector3f(-327.21957f, 61.6459f, 126.884346f));
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cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f));
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cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
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Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
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sky.setLocalScale(350);
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mainScene.attachChild(sky);
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cam.setFrustumFar(4000);
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//cam.setFrustumNear(100);
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//private FilterPostProcessor fpp;
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water = new WaterFilter(rootNode, lightDir);
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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fpp.addFilter(water);
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BloomFilter bloom=new BloomFilter();
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bloom.setExposurePower(55);
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fpp.addFilter(bloom);
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LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
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lsf.setLightDensity(1.0f);
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fpp.addFilter(lsf);
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DepthOfFieldFilter dof=new DepthOfFieldFilter();
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dof.setFocusDistance(0);
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dof.setFocusRange(100);
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fpp.addFilter(dof);
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//
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// fpp.addFilter(new TranslucentBucketFilter());
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//
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// fpp.setNumSamples(4);
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water.setWaveScale(0.003f);
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water.setMaxAmplitude(2f);
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water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
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water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
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//water.setNormalScale(0.5f);
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//water.setRefractionConstant(0.25f);
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water.setRefractionStrength(0.2f);
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//water.setFoamHardness(0.6f);
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water.setWaterHeight(initialWaterHeight);
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uw=cam.getLocation().y<waterHeight;
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waves = new AudioNode(audioRenderer, assetManager, "Sound/Environment/Ocean Waves.ogg", false);
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waves.setLooping(true);
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waves.setReverbEnabled(true);
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if(uw){
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waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
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}else{
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waves.setDryFilter(aboveWaterAudioFilter);
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}
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audioRenderer.playSource(waves);
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//
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viewPort.addProcessor(fpp);
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inputManager.addListener(new ActionListener() {
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public void onAction(String name, boolean isPressed, float tpf) {
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if (isPressed) {
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if (name.equals("foam1")) {
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water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg"));
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}
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if (name.equals("foam2")) {
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water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
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}
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if (name.equals("foam3")) {
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water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg"));
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}
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}
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}
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}, "foam1", "foam2", "foam3");
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inputManager.addMapping("foam1", new KeyTrigger(keyInput.KEY_1));
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inputManager.addMapping("foam2", new KeyTrigger(keyInput.KEY_2));
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inputManager.addMapping("foam3", new KeyTrigger(keyInput.KEY_3));
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// createBox();
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// createFire();
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}
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Geometry box;
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private void createBox() {
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//creating a transluscent box
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box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50));
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
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mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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//mat.getAdditionalRenderState().setDepthWrite(false);
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//mat.getAdditionalRenderState().setDepthTest(false);
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box.setMaterial(mat);
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box.setQueueBucket(Bucket.Translucent);
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//creating a post view port
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// ViewPort post=renderManager.createPostView("transpPost", cam);
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// post.setClearFlags(false, true, true);
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box.setLocalTranslation(-600, 0, 300);
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//attaching the box to the post viewport
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//Don't forget to updateGeometricState() the box in the simpleUpdate
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// post.attachScene(box);
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rootNode.attachChild(box);
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}
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private void createFire() {
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/** Uses Texture from jme3-test-data library! */
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ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
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Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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fire.setMaterial(mat_red);
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fire.setImagesX(2);
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fire.setImagesY(2); // 2x2 texture animation
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fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
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fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
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fire.setInitialVelocity(new Vector3f(0, 2, 0));
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fire.setStartSize(10f);
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fire.setEndSize(1f);
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fire.setGravity(0, 0, 0);
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fire.setLowLife(0.5f);
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fire.setHighLife(1.5f);
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fire.setVelocityVariation(0.3f);
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fire.setLocalTranslation(-500, 30, 300);
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fire.setQueueBucket(Bucket.Translucent);
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rootNode.attachChild(fire);
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}
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private void createTerrain(Node rootNode) {
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matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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matRock.setBoolean("useTriPlanarMapping", false);
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matRock.setBoolean("WardIso", true);
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matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matRock.setTexture("DiffuseMap", grass);
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matRock.setFloat("DiffuseMap_0_scale", 64);
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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matRock.setTexture("DiffuseMap_1", dirt);
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matRock.setFloat("DiffuseMap_1_scale", 16);
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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matRock.setTexture("DiffuseMap_2", rock);
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matRock.setFloat("DiffuseMap_2_scale", 128);
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Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
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normalMap0.setWrap(WrapMode.Repeat);
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Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
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normalMap1.setWrap(WrapMode.Repeat);
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Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
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normalMap2.setWrap(WrapMode.Repeat);
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matRock.setTexture("NormalMap", normalMap0);
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matRock.setTexture("NormalMap_1", normalMap2);
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matRock.setTexture("NormalMap_2", normalMap2);
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AbstractHeightMap heightmap = null;
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try {
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heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);
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heightmap.load();
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} catch (Exception e) {
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e.printStackTrace();
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}
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terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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List<Camera> cameras = new ArrayList<Camera>();
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cameras.add(getCamera());
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terrain.setMaterial(matRock);
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terrain.setLocalScale(new Vector3f(5, 5, 5));
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terrain.setLocalTranslation(new Vector3f(0, -30, 0));
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocked(false); // unlock it so we can edit the height
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terrain.setShadowMode(ShadowMode.Receive);
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rootNode.attachChild(terrain);
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}
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//This part is to emulate tides, slightly varrying the height of the water plane
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private float time = 0.0f;
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private float waterHeight = 0.0f;
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private float initialWaterHeight = 0.8f;
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private boolean uw=false;
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@Override
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public void simpleUpdate(float tpf) {
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super.simpleUpdate(tpf);
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// box.updateGeometricState();
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time += tpf;
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waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f;
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water.setWaterHeight(initialWaterHeight + waterHeight);
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if(water.isUnderWater() && !uw){
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waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
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uw=true;
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}
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if(!water.isUnderWater() && uw){
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uw=false;
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//waves.setReverbEnabled(false);
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waves.setDryFilter(new LowPassFilter(1, 1f));
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//waves.setDryFilter(new LowPassFilter(1,1f));
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}
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}
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}
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