A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-android
Nehon a709ba9a77 Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices. 10 years ago
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src/main Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices. 10 years ago
build.gradle switch to gradle layout 11 years ago